Alexandre LHUILLIER - Software projects, stories & opinions
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Needs

While working on Swimming Brick, I wanted to be able to trigger various sequences of actions: start a cutscene when you pick an object up, start a mechanism when you use a key...
In an embarked scripting language, these are what I need: I don’t need:

Why create a new scripting language?

I made some researches about embarked scripting solutions:
You can support ceq’s development by donating via LiberaPay or Patreon:

More info here: https://handmade.network/forums/wip/t/3183-ceq_-_a_dead-simple_scripting_language_for_games_with_simple_scripting_needs